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000733_owner-lightwav…mail.webcom.com_Thu Oct 12 23:24:29 1995.msg
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1995-11-07
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Date: Thu, 12 Oct 1995 23:14:11 -0700 (PDT)
From: Manuel Coats <mcoats@qnet.com>
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To: IAnim8@aol.com
Cc: Axtell@fishnet.net, Lightwave@mail.webcom.com
Subject: LIGHTSPEED Re: Morphing Tip!!!!
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On Thu, 12 Oct 1995 IAnim8@aol.com wrote:
> If you have ever created an animation using multiple morph targets, then you
> know that it can eat your ram in a big hurry. Here's a tip for you.
>
> When you create your morph targets in modeler, cut all of your polygons
> leaving only your points and then save your object. If you are not going to
> morph surfaces it will will work perfectly!
> Tom Rennen
Tom, this is a good tip and is something that is
perfect for a new piece we will be introducing on
Lightspeed beginning with issue #6 called Quick
Tips. Basically these will be a short 1 minute
quick tutorial, or quick tip that will show people
some neat tricks to save time, ram, etc. Other
topics which would work good are Keyboard shortcuts
that aren't that well known or undocumented
features or some other cool little tricks and
techniques that can be shown via video in a minute
or two. Saving all your layers in modeler in one
save for easy loading next time... thats documented
but not used often or well known.. something like
that might qualify.
I would really appreciate all e-mail with anybody
elses tips or suggestions on what you think would make a good
quick tip entry. This is geared for the beginner lightwave
users who view the tapes, so please send all your
ideas Thanks.
Please send mail to lightspeed@qnet.com or mcoats@qnet.com
Thanks.
M. Coats
Lightspeed
--
Manuel Coats <mcoats@qnet.com> sent this message.
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